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Deep dives into my technical work — procedural generation, VFX pipelines, web development, and more.

Procedural Fluid Based Blood Splatter Generation

2022

Procedural Fluid Based Blood Splatter Generation

A Houdini-based procedural system designed to generate realistic blood splatter sprite sheets for 2D isometric games using FLIP fluid simulations and PDG automation.

HoudiniVEXFLIPPDG
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2023-2024

2D Isometric VFX in Houdini

Optimized visual effects for the isometric game Reviclades, using a bag of procedural tricks to make 2D sprites shine.

HoudiniCopernicusPOPsKarma
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Joga Rybnik - Yoga Studio Website & Branding

2025

Joga Rybnik - Yoga Studio Website & Branding

Modern, responsive website for a yoga studio in Poland. Built with Next.js 15, featuring class schedules, teacher profiles and event management. Includes complete brand identity design with adaptive light/dark mode theming.

Next.jsReactTypeScriptTailwind CSS
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Python Tools & HDAs

2025

Python Tools & HDAs

A custom collection of Python tools I'm creating to reduce artist (myself mostly) workflow time.

PythonFile I/O
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Aleksander MoskwaTechnical Artist

Creating at the intersection of art and technology. Specializing in visual effects, 3D design, and interactive experiences.

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