Deep dives into my technical work — procedural generation, VFX pipelines, web development, and more.
2022
A Houdini-based procedural system designed to generate realistic blood splatter sprite sheets for 2D isometric games using FLIP fluid simulations and PDG automation.
2023-2024
Optimized visual effects for the isometric game Reviclades, using a bag of procedural tricks to make 2D sprites shine.
2025
Modern, responsive website for a yoga studio in Poland. Built with Next.js 15, featuring class schedules, teacher profiles and event management. Includes complete brand identity design with adaptive light/dark mode theming.
A custom collection of Python tools I'm creating to reduce artist (myself mostly) workflow time.